K_Ambient Occlusion is a shader designed to simulate ambient light being occluded due to objects proximity. With this shader for formZ RenderZone and RadioZity, you can add a new touch of realism to every scene, regardless of the type of work you do. K_AmbientOcclusion is the perfect tool for every formZ user.

 
 
Image Gallery
 
Scene textured with K_Tile and K_IndustrialFloor Floor shaders only. The image on your left without K_AmbientOcclusion. The image on your right with it.Note the difference when K_AmbientOcclusion is used.
 
Scene rendered with shadows. The image on your left without K_AmbientOcclusion. The image on your right with it
 
Scene rendered with shadows. The image on your left shows the Ambient Occlusion pass. The image on your right shows the rendered image using the Ambient Occlusion pass (Animated sample)
 
Scene rendered with shadows. The image on your left shows the Ambien tOcclusion pass. The image on your right shows the rendered image using the Ambient Occlusion pass
 
Scene rendered with shadows. The image on your left without K_AmbientOcclusion. The image on your right with it
 
Scene rendered without shadows. The image on your left without K_AmbientOcclusion. The image on your right with it. Image by Albert Kiefer. albert.kiefer@sectora.net.
 
Scene rendered with shadows. The image on your left without K_AmbientOcclusion. The image on your right with it.
 
Scene rendered without shadows. The image on your left without K_AmbientOcclusion. The image on your right with it.
 
 
Scene rendered without shadows. The image on your left without K_AmbientOcclusion. The image on your right with it.
 
Scene rendered with shadows. The image on your left without K_AmbientOcclusion. The image on your right with it.