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K_Ambient Occlusion is a shader designed
to simulate ambient light being occluded due to objects proximity. With
this shader for formZ RenderZone and RadioZity, you can add a new touch
of realism to every scene, regardless of the type of work you do. K_AmbientOcclusion
is the perfect tool for every formZ user. |
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Image
Gallery |
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Scene
textured with K_Tile and K_IndustrialFloor Floor shaders only. The image
on your left without K_AmbientOcclusion. The image on your right with
it.Note the difference when K_AmbientOcclusion is used. |
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Scene
rendered with shadows. The image on your left without K_AmbientOcclusion.
The image on your right with it |
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Scene
rendered with shadows. The image on your left shows the Ambient Occlusion
pass. The image on your right shows the rendered image using the Ambient
Occlusion pass (Animated sample) |
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Scene
rendered with shadows. The image on your left shows the Ambien tOcclusion
pass. The image on your right shows the rendered image using the Ambient
Occlusion pass |
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Scene
rendered with shadows. The image on your left without K_AmbientOcclusion.
The image on your right with it |
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Scene
rendered without shadows. The image on your left without K_AmbientOcclusion.
The image on your right with it. Image by Albert Kiefer. albert.kiefer@sectora.net. |
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Scene
rendered with shadows. The image on your left without K_AmbientOcclusion.
The image on your right with it. |
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| Scene
rendered without shadows. The image on your left without K_AmbientOcclusion.
The image on your right with it. |
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| Scene
rendered without shadows. The image on your left without K_AmbientOcclusion.
The image on your right with it. |
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| Scene
rendered with shadows. The image on your left without K_AmbientOcclusion.
The image on your right with it. |